The Game Jam Survival Kit: 24 Free Tools and Asset Libraries
Every free resource you need to build a game in 48 hours. From sprite packs and 3D models to chiptune generators and particle editors, organized by category.
Indie game news, reviews, and developer insights — updated daily.
Every free resource you need to build a game in 48 hours. From sprite packs and 3D models to chiptune generators and particle editors, organized by category.
From hand-drawn British comedy to horror fishing and anti-capitalist fairy tales, Xbox's February curation delivers six indie games you should not ignore.
Edmund McMillen's cat breeding tactics roguelite sold over 152,000 copies in its first three hours and became the first must-play game of 2026.
From Flash games on Newgrounds to the number one seller on Steam, McMillen's career is a masterclass in designing from passion and embracing the weird.
Team Cherry's debut turned a dying genre into a thriving one. Seven years later, Hollow Knight is still the benchmark every metroidvania is measured against.
Balatro takes the familiar language of poker and twists it into one of the most addictive roguelikes in years. Here's why you won't be able to stop.
Solo developers and small studios are using AI voice tools to ship fully voiced games. Here is a practical guide to adding NPC dialogue, narration, and sound effects with ElevenLabs.
Stop adding hooks and start creating desire. A framework for designing monetization layers that feel like value, not exploitation, across every system in your game.
A deep dive into the psychology behind addictive game design, from mastering reward timing to building the investment-trigger-action loop that keeps players coming back.
A comprehensive breakdown of every variable that affects combat feel, from character stats and weapon tuning to enemy design and powerup systems.
Mega Crit's sequel to the genre-defining deckbuilder launches on a secret Thursday in March 2026 with four characters and a rebuilt engine.
Sandfall Interactive's debut RPG won nine awards at The Game Awards 2025, including Game of the Year. Built by 30 developers on a sub-$10M budget, it redefined what indie studios can achieve.