What Every Indie Dev Can Learn from Edmund McMillen
From Flash games on Newgrounds to the number one seller on Steam, McMillen's career is a masterclass in designing from passion and embracing the weird.
Indie game news, reviews, and developer insights — updated daily.
From Flash games on Newgrounds to the number one seller on Steam, McMillen's career is a masterclass in designing from passion and embracing the weird.
Edmund McMillen's cat breeding tactics roguelite sold over 152,000 copies in its first three hours and became the first must-play game of 2026.
A comprehensive breakdown of every variable that affects combat feel, from character stats and weapon tuning to enemy design and powerup systems.
Solo developers and small studios are using AI voice tools to ship fully voiced games. Here is a practical guide to adding NPC dialogue, narration, and sound effects with ElevenLabs.
Balatro takes the familiar language of poker and twists it into one of the most addictive roguelikes in years. Here's why you won't be able to stop.
Team Cherry's debut turned a dying genre into a thriving one. Seven years later, Hollow Knight is still the benchmark every metroidvania is measured against.
A deep dive into the psychology behind addictive game design, from mastering reward timing to building the investment-trigger-action loop that keeps players coming back.
Stop adding hooks and start creating desire. A framework for designing monetization layers that feel like value, not exploitation, across every system in your game.
Mega Crit's highly anticipated sequel to the deckbuilding roguelike launches in Early Access with new mechanics and a revamped visual style.
The French RPG built on Unreal Engine 5 continues to collect accolades, showing what small teams can achieve with modern tools.
The co-op climbing game born from a game jam has reached 10 million sales in just two months, making it one of 2026's biggest indie success stories.
A look at the growing trend of indie developers using ComfyUI's node-based workflow to generate sprites, textures, and concept art at scale.