Skip to main content
Dev Corner · 6 min read

Best Indie Games Made With Godot in 2025

From a two-person auto-battler that made $5 million to a solo dev's 97% rated vampire parkour game, these are the standout Godot Engine releases of 2025.

Backpack Battles gameplay showing inventory management auto-battler interface

Godot had a massive 2025. The open source engine published 394 games on Steam in the first eight months alone, surpassing its entire 2024 total of 389. Studios that switched after Unity’s pricing fiasco shipped their first Godot projects, and the results speak for themselves.

Here are the best indie games made with Godot that released (or hit major milestones) in 2025.

Backpack Battles

Developer: PlayWithFurcifer (two-person team) | Released: June 13, 2025 (1.0) | Steam reviews: 91% positive from 17,000+

Backpack Battles gameplay

An inventory management auto-battler where item placement matters as much as item choice. Two people built this. It made over $5.2 million. The 1.0 launch added two new classes, Steam achievements, and trading cards on top of an already polished Early Access foundation. If you need proof that a small team can build a commercial hit in Godot, this is it.

Bloodthief

Developer: Blargis (solo developer) | Released: September 22, 2025 | Steam reviews: 97% positive (Overwhelmingly Positive)

Bloodthief fast-paced vampire parkour combat

An ultra-fast first-person melee game where you play as a vampire using momentum to parkour through dungeons and slash through enemies. Blood from kills fuels your abilities and pushes you to insane speeds. Think 3D Super Meat Boy with a katana. Built entirely in Godot 4.4.1 by a single developer, it is one of the most technically impressive 3D games the engine has produced. Featured in the official Godot 2025 Showreel.

Halls of Torment (Console Launch + Boglands DLC)

Developer: Chasing Carrots | Released: October 28, 2025 (PS5/Xbox) | Steam reviews: 95% positive from 28,000+

The horde survival roguelite that proved Godot can ship on consoles. Originally an Early Access hit on PC, the 2025 console launch on PS5 and Xbox Series brought it to a massive new audience. It arrived on Xbox Game Pass from day one. The Boglands DLC added two new heroes and 50+ quests. With $3.4 million in PC revenue and strong console performance, Halls of Torment is a landmark title for Godot’s credibility as a multi-platform engine. The studio upgraded from Godot 3 to Godot 4.2 during development.

Katanaut

Developer: Voidmaw LLC (solo developer) | Released: September 10, 2025 | Steam reviews: 89% positive

Katanaut metroidvania combat in a space station

A fast-paced metroidvania roguelite set aboard a massive space station. Fluid katana combat meets cosmic horror in a procedurally generated world. The solo developer had the misfortune of launching between Hollow Knight: Silksong and Hades 2 without realizing it. Despite the brutal timing, the game found its audience and earned strong reviews. It runs on Godot and requires Vulkan 1.2, showcasing what the engine can do with modern rendering.

Tiny Pasture

Developer: CaveLiquid | Released: February 17, 2025 | Steam reviews: 91% positive from 5,800+

A desktop farming sim that sits at the bottom of your screen while you work. Buy baby animals, grow them, collect coins, expand your pasture. Simple concept, perfect execution. It earned over $740,000 in revenue and was officially featured by the Godot Engine social accounts. Proof that not every hit needs to be a complex action game. Sometimes a charming idle game with pixel art animals is enough.

Dark Age Asunder

Developer: Plutonium Powered | Released: July 11, 2025 | Steam reviews: 90% positive

A bullet heaven roguelite with a twist. Instead of just surviving waves, you gather resources (wood, iron, mana, gold) and rebuild a fallen kingdom between runs. The permanent base-building meta-progression gives each run meaning beyond just “survive longer.” At $9.99, it found a niche between Vampire Survivors and kingdom management fans.

Die For The Lich

Developer: Monovoid | Released: November 10, 2025 (Early Access) | Steam reviews: 88% positive

A dice-building roguelike that replaces cards with dice you pair with weapons and gear. Roll magical dice, collect rare loot, and battle your way to the Lich. Published by 2 Left Thumbs (the same publisher behind Dice A Million), it blends strategy and chaos in a way that dice purists and roguelike fans both appreciate.

What This Means for Godot

These seven games span wildly different genres. Auto-battlers, first-person action, horde survival, metroidvanias, idle sims, bullet heavens, dice roguelikes. The common thread is that Godot handled all of them.

The engine’s growth is accelerating. If you are comparing Godot to Unity and Unreal for your next project, the 2025 results make a strong case. Godot 4.6 just added runtime debugging and profiling tools that address many of the workflow gaps studios used to cite as reasons to stay elsewhere.

For developers looking to learn the engine, the Humble Bundle Godot course is a solid starting point. And if you want to see what Unity teams shipped last year, check out our companion piece on the best indie games made with Unity in 2025.

#godot #game-engine #indie #2025 #roundup
Florian Huet

Written by

Florian Huet

iOS dev by day, indie game dev by night. Trying to give life to GameDō Studio.

Building games and talking about the ones I can't stop playing.

Related Articles