Southeast Asian Games Showcase 2026: Every Reveal That Mattered
The second SEA Games Showcase packed 35 indies into one stream. Here are the reveals worth wishlisting, from Until Then's grief-soaked DLC to a card-shop sim that just sold 3.5 million copies.
Most of Summer Game Fest is built around the same handful of big-budget trailers everyone already saw leaking the week before. The Southeast Asian Games Showcase is the opposite. It is one stream, 35 games, almost all of them made within a few time zones of where this site is written.
That regional focus is the whole point. GameDo is based in the Philippines, so this is the one show on the SGF calendar where we are not watching from the outside. The second edition aired June 6 during Summer Game Fest week, hosted by a panel from across the Southeast Asian games community and its global diaspora. Indonesia, Malaysia, the Philippines, Singapore and Thailand all had games on screen, alongside a few studios from Canada, Switzerland and the US.
If you missed it live, here is everything actually worth your wishlist slot. It pairs nicely with our Summer Game Fest 2026 week guide if you want the full festival picture.
Until Then gets the DLC nobody expected
The headline, for us at least, is Until Then. The 2024 narrative adventure from Manila studio Polychroma Games is one of the most quietly beloved games to come out of the Philippines, and it is finally getting an expansion.
Until Then: Afterimages launches June 18 on Steam, PS5, Xbox Series X|S and Switch. It adds two new chapters set after the base game’s ending. In one, Sofia returns home to face the memories she left behind. In the other, Mark runs into both a new lover and an old friend. The studio is leaning into the same themes that made the original land so hard. Grief, memory, and the small routines that keep going after a loss.
There is lighter material too. The DLC adds mini-games like tarot reading and baking, plus new in-game phone apps for dating and short-form video. If you have ever wanted the Until Then cast to have a TikTok, this is apparently your moment.
One more thing for collectors. A physical edition arrives September 3 bundling the base game and Afterimages together. If you never played the original, that is a clean way in.
The breakout hit: a card-shop sim with 3.5 million sales
The biggest commercial story of the show was TCG Card Shop Simulator. The shop-management game from Malaysia-based solo developer Ding Shen Sia, under O.P. Neon Games, has now sold more than 3.5 million copies while still in Early Access. That is a staggering number for a one-person project.
The 1.0 release is set for Fall 2026, and it finally answers the question everyone has been asking. You will be able to actually play the Tetramon Trading Card Game inside the sim, instead of just selling packs of it. Console players were not left out either. PS5, Switch and Switch 2 versions are all confirmed.

No Straight Roads 2 and Hoa 2 keep the sequels coming
Two of Southeast Asia’s most recognizable indies showed up with new looks at their follow-ups.
No Straight Roads 2 got another story trailer. The music-driven action sequel from Malaysian studio Metronomik is still targeting a 2026 release, though the team is holding off on a firm date.
Rock duo Mayday and Zuke return, joined by two new playable bandmates who each bring their own musical style. Returning bosses like DJ Subatomic Supernova share the stage with fresh rivals such as Vanessa Lyte and Rama Irama.
Hoa 2 is the bigger swing. Singapore’s Skrollcat Studio is taking its hand-painted puzzle-platformer fully 3D this time. The sequel opens long after the first game ended, with Hoa returning to a homeland reshaped by time and old friends long gone. It is pitched as the studio’s most ambitious project yet, coming to PC, PS5, Xbox Series X|S and Switch 2 later in 2026.

Prove You’re Human steals the horror spotlight
The showstopper for atmosphere was Prove You’re Human, the next game from Sunset Visitor, the team behind 2024’s award-winning 1000xResist. It is published by Black Tabby Games, the studio behind Slay the Princess, which is a frankly absurd amount of narrative pedigree for one project.
The premise is pure psychological horror. You play a digital copy of a person who took money to split their consciousness, letting the copy do a year of labor while the original lives in leisure. You are the copy. It is heading to PC, with no date yet, and it was easily the most-discussed reveal coming out of the stream.
Smaller games worth a wishlist slot
The back half of the showcase is where the regional flavor really comes through. A few that stood out:
- Montabi (Manikibo, Indonesia) is a creature-collecting roguelike deckbuilder where you fight on a tactical 3x3 grid. It launches August 6 on PC and Xbox, with an updated demo arriving June 15 during Steam Next Fest.
- Duo Quest (1+1 Studios, Malaysia) is a friendship-focused deckbuilder due September 16.
- Dungeon Hotpot (Renala Games, Indonesia) is a narrative adventure blending local folklore with fantasy.
- 13Z: The Zodiac Trials (Mixed Realms, Singapore) is an action rogue-like targeting Q4 2026.
- Building Relationships (Tan Ant Games, Thailand) is a cozy dating sim, and Neko Station (Sunny Syrup Studio, Thailand) is an idle cat-collection game for when you want zero stress.
If your wishlist still has room after Day of the Devs and the Wholesome Direct, this is the show to mine. For more of the SGF-season indie firehose, our MIX Summer Game Showcase roundup and Six One Indie Showcase recap cover the rest of the week.
Why this show matters more than its size suggests
Thirty-five games is small next to the wall-to-wall reveals of Summer Game Fest proper. But the SEA Games Showcase is doing something the big shows structurally cannot. It puts a spotlight on developers who rarely get a global stage, in a region producing some of the most distinctive indie work around right now.
Until Then alone is proof. A small Manila team made a game about grief and memory that found players worldwide, and now it is getting the kind of post-launch support usually reserved for much bigger studios. That is the story this showcase exists to tell, and it is one we are genuinely glad to be close to.
Written by
Florian HuetiOS dev by day, indie game dev by night. Trying to give life to GameDō Studio.
Building games and talking about the ones I can't stop playing.