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MOTORSLICE is out: chainsaw parkour through a dead megastructure

Regular Studio's stylish action-adventure just came out on Steam with a 94% Very Positive rating. Parkour, chainsaw combat, colossal bosses, and a Pizza Hotline DnB soundtrack.

MOTORSLICE key art showing the protagonist P with a chainsaw inside a brutalist megastructure

MOTORSLICE just came out on Steam and is already sitting at 94% positive across 346 reviews. It is the kind of launch that sneaks past the front page and then refuses to leave the new releases tab. If you missed the build-up, the pitch is simple: parkour through a dead brutalist megastructure as a girl with a chainsaw, and slice your way through eight colossal bosses while a jungle soundtrack carries you forward.

This is Regular Studio’s debut, published by Top Hat Studios, Inc., and it is the action-adventure that this week needed.

What it is

MOTORSLICE is a third-person action-adventure built around two loops: parkour traversal and stylized hack-and-slash combat. You play P, a chainsaw-wielding protagonist navigating an abandoned megastructure with Orbie, a malfunctioning orb drone companion. The story unfolds across 8 chapters plus a prologue and epilogue, with 30 plus voiced story segments that the developer cheekily calls “slacking scenes.”

The traversal is where the game shows its hand first. Wall runs, slides, climbs, and grapples chain together cleanly enough that getting from A to B feels like a routine. The combat sits next to it without trying to be a stylish Bayonetta clone. Strikes, dodges, and chainsaw revs against construction-equipment enemies that scale up to the eight colossal bosses the studio promises.

The “climb massive bosses” pitch on the Steam page is the obvious nod to Shadow of the Colossus, and that single line is what got me to wishlist this in the first place. SotC is one of my all-time favorites, so any small studio confident enough to put a chainsaw-wielding girl on a giant construction colossus has me ready to try it before the credits even start.

MOTORSLICE protagonist P running through a brutalist corridor

The vibe is the selling point

The full story is voiced by Kira Buckland as P, which is a heavier voice cast than most indie launches at this price point. The soundtrack is composed by Pizza Hotline, leaning into atmospheric DnB and jungle that works with the liminal-space corridors better than it has any right to. The Steam page calls it “immaculate vibes,” which is exactly the kind of self-description that either lands or annoys you. Based on early reviews, it is landing.

![P facing down a massive dumptruck with her chainsaw in MOTORSLICE](https://imageio.forbes.com/specials-images/imageserve/69f8aaad53975db1daee3eb3/Slicer-P-with-a-chainsaw-facing-down-a-large-dumptruck-/0x0.jpg?width=960

This is not a hardcore action game in the Devil May Cry mold. The studio describes it as “slice of life action-adventure,” and the slacking scenes between fights are part of the deal. If you want a rhythm closer to NieR: Automata than Hi-Fi Rush, that is the bracket to set expectations in.

How long it is, what it costs

Regular Studio quotes 9 to 10 plus hours of playtime, the right zone for a story-driven action game at this price. MOTORSLICE is $19.99, currently $17.99 with the 10% launch discount on Steam. Single-player only.

There is a generous photo mode and the studio went to the trouble of building character interactions that exist purely to slow the game down between fights. That is a confident design choice for a debut.

MOTORSLICE wide shot of the megastructure with the player exploring

Why it stands out

The 94% Very Positive on launch day says most of what needs saying. This week has been busy with launches. Wax Heads and Dead as Disco both just came out, and River Drift is next on the wishlist horizon. MOTORSLICE is the action option in that lineup, and it is the only one of the four already sitting at a strong launch score.

If chainsaws, parkour, and a jungle soundtrack inside a dead megastructure are a combination that means something to you, this is the easiest recommendation of the week. The studio is small, the scope is focused, and the reception is doing the marketing.

#motorslice #regular-studio #top-hat-studios #action #parkour #hack-and-slash #indie #launch

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Florian Huet

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Florian Huet

iOS dev by day, indie game dev by night. Trying to give life to GameDō Studio.

Building games and talking about the ones I can't stop playing.

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