33 Immortals Hits 1.0: 33-Player Co-op Chaos Lands on Steam, Epic and Game Pass
Thunder Lotus brought its 33-player co-op roguelike out of early access on June 10 with a brand new final realm and a long-hidden boss. Here is what changed and whether it is worth jumping into.
Most roguelikes ask you to die alone. 33 Immortals throws you into a pit with 32 strangers and dares all of you to die at the same time, screaming, against a god who wants you gone.
33 Immortals left early access on June 10 and launched in full 1.0 form on Steam, the Epic Games Store, Xbox Series X and S, and Xbox Game Pass. The studio behind it is Thunder Lotus, the Montreal team known for the gorgeous, gut-punch hand-drawn art of Spiritfarer. The base price is $14.89, dropping to $9.97 with a fitting 33% launch discount on Steam, and it is included at no extra cost on Game Pass.
The concept is the whole hook. You play a damned soul rebelling against God’s final judgment. Matchmaking drops you into a shared world with 32 other players, and together you raid through the afterlife in roughly 25-minute runs. Think of it as a raid boss from an MMO compressed into the pacing of a Hades run, with none of the gear-grind ceremony in the way.
What the 1.0 launch actually added
The game spent 15 months in early access, first arriving on March 18, 2025. Thunder Lotus used that runway the way good early access should be used, and the 1.0 build is the payoff rather than a token version bump.
Here is what is new at launch:
- Paradiso, the third and final realm. Runs already climbed from Inferno (33 players) through Purgatorio (22 players). Paradiso is the ascending finale, built for 11 players, and the studio calls it the most demanding stretch in the game.
- The ultimate final boss. Thunder Lotus deliberately kept this encounter hidden through the entire early access period, saving it as a surprise for the complete experience.
- The Charity weapon, a kit originally planned for mid early access, now in the full roster.
- Expanded character customization plus balance passes on weapons and enemies across every realm.
- A pile of quality-of-life fixes shaped by more than a year of community feedback.

There is a quiet strategic reason Steam only got the game now. The studio held the Steam release until 1.0 specifically so the launch player base would be big enough to keep 33-player matchmaking healthy from day one. A co-op game this dependent on a crowd cannot afford an empty lobby, and that decision shows real awareness of the failure mode.
The early read on it
Reception out of the gate has been warm. The recurring note across early coverage is that the chaos is the point and the design somehow keeps it legible. Thirty-three players sounds like noise, but quick matchmaking, simple roguelike progression and an emote-based communication system keep runs from collapsing into static.
The boss fights are where people seem to fall for it. Coordinating a panicked crowd of strangers into something that almost looks like a strategy, then watching it work, is the kind of emergent moment you cannot script into a single-player game.

It also looks the part. This is a Thunder Lotus game, so the hand-drawn world inspired by Dante’s Divine Comedy carries the same craft that made Spiritfarer a visual standout, just pointed at hell instead of the hereafter.
Should you jump in on day one
If you have any interest in co-op roguelikes, the entry cost makes this an easy try. On Game Pass it costs you nothing extra, and on Steam $9.97 during the launch discount is low friction for a game whose entire pitch only works with a live crowd.
The honest caveat is the same one that shadows every multiplayer-first game. The experience is hostage to its population. Right now, fresh off a 1.0 launch across Steam, Epic and Game Pass with cross-platform matchmaking, lobbies should fill fast. The real test is whether they still fill in six months. If you are even mildly curious, the launch window is the moment to find out, while the crowd is guaranteed.
For more of the genre, our games like Hades roundup points to other run-based action games worth your time, and the best co-op indie games on Steam covers what to play with friends next. If you want the wider net, our best roguelike indie games list goes deeper. 33 Immortals also surfaced during the showcase season we tracked in our Summer Game Fest 2026 best reveals roundup.
The bottom line
33 Immortals is a genuinely novel idea executed by a studio with the taste to make it land. A 33-player roguelike raid should not work, and the early verdict is that it does, as long as the lobbies stay full. Thunder Lotus clearly knows that is the whole game, which is exactly why they waited for 1.0 to open the floodgates. Round up some friends, or trust the strangers, and go rebel against God.
Written by
Florian HuetiOS dev by day, indie game dev by night. Trying to give life to GameDō Studio.
Building games and talking about the ones I can't stop playing.